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The evil Four Horseman have returned to destroy the Lost Lands! Luckily, a hero has arisen to save the realm from destruction, and that hero is you! Below you will find countless tips and tricks that will help you upon your quest. The Lost Lands is a mystical place that will test your survival skills. But remember, you are not alone! Use this comprehensive walkthrough to provide you with essential tips and tricks to complete the journey in its entirety. Contents.
General Tips & Tricks Lost Lands – The Four Horsemen is an action puzzle game that will take you on an epic journey. The Five Realms can be a very dangerous place for a new adventurer. Lost Lands – The Four Horsemen is a very unique game that presents head scratching puzzles at the turn of every corner. Your inventory is located at the bottom of the screen. Certain items like the Knife can be used multiple times during your journey.
However, you will often acquire items that can be used only once. Single use items usually unlock new areas and sometimes other items. Every item that you pick up will have a use of some kind. If you are unable to find your way, a simple press of the Hint button will help you discover the correct route. Each location offers a different challenge that will require you to scan the area thoroughly.
Quest items can sometimes be hard to find, but a slow approach is often the best. If you find that you are completely stumped, don’t be afraid to read our detailed walkthrough. The Five Horseman are dangerous, but we are here to help you save the Five Realms.
Lost Lands – The Four Horsemen Walkthrough Chapter 1: The Glades Pick up the Ladder from the base of the cottage. The Ladder will be added to your inventory at the bottom of the screen. Place the Ladder on the side of the cottage to reach the room above. Enter the room above and grab the Knife Handle.
Leave the room after you have inspected it. Locate the Knife Blade, which is impaled into a piece of paper on a tree stump. Attach the Knife Handle to the Knife Blade and pull it free. Read the document about Maaron the Hermit. You will discover that Maaron is responsible for the safety of the Five Worlds. Collect the Shovel, which is located next to the Magical Blue Orb.
A Monk Figurine can be found to the left of the wagon. Use your Knife to cut the sack located on the wagon. The birds located in the room above the cottage will eat the grain spilled from the sack. Re-enter the room above the cottage and grab the Key from the empty bird’s nest.
A Monk Figurine is also retrievable from the shelf now. Insert the Key into the door handle of the cottage. Open the door and enter. Once you are inside of Maaron’s Cottage, click the Glowing Sun Sphere. A short video will play, and then Maaron will appear. Speak to Maaron. You will discover that you’re the chosen one, and it is up to you to save the Forgotten Lands!
Maaron hands you a Rune so that you can teleport between locations. Once Maaron has left, search the room for important items. Click the Hay Bale twice to reveal a Sickle. Search the draws to the right of the fireplace to retrieve a Candle and Manuscript. Open the top draw and remove the cloth to reveal a Fuel Oil Can. The third and fourth Monk Figurines are located in Maaron’s cottage as well.
The third Monk Figurine can be found on the bookshelf to the left. The fourth Monk Figurine can be found on the chair in front of the fireplace. Exit the cottage. Insert the Rune into the rock located in front of the cottage. The rock will glow purple, and you will be teleported to a new location.
Once you have arrived to the tower, grab the Hammer from the rock to the left. Walk down the path to the left. You will come upon a beach with a Mermaid. Speak to her.
The Mermaid reveals the ancient history of her lake, and she forbids you from taking water from it. Search the boat to the left. The items located on the boat are missing important pieces. Click on the Box near the top left of the boat. Put the picture back together and grab the Scissors.
Another Hammer can be found on the boat as well. A Dragon Figurine is located on the ground to the side of the boat. It can be used to open a box which reveals an Amulet.
Use the Amulet to reveal a piece of the missing Triangle. There is also a Key located to the bottom left of the boat. It will unlock the small brown box to reveal an Angel Figurine. You can use the Scissors to cut the Angel Figurine free from the net.
The two Angel Figurines open the Silver Box, which reveals a Magnifying Glass. Use the Magnifying Glass to reveal the Puzzle Code of the locked box. Insert the Puzzle Code into the box to retrieve another piece of the Missing Triangle.
Insert both Triangle Pieces into the box to reveal a Stopcock. Use your Hammer to break the encasing of the Stopcock to free it. Click on the Thorny Thistle Bush. Cut down the Bush using your Sickle to reveal the fifth Monk Figurine. There is a Key on the shore in front of the mermaid’s rock.
You will also discover that something had been dug up in that location as well. Use the Shovel to reveal a Music Box Drum. Exit this area for now and return to the start of the level. Insert the Strange Key into the gate to the left. Enter the new location to the left. Look to your right and collect the Pitchfork, the Fishing Net, and the sixth Monk Figurine. Use the Pitchfork on the large bay of hale to reveal the seventh Monk Figurine.
Click on the Lantern to the left of the moose head to retrieve a Blue Energy Sphere. Find the red Music Box and click on its handle. Insert the Music Box Drum into the red Music Box. Leave this area for now and return to Maaron’s cottage.
Click on the carpet in front of the fireplace and remove the nails with the Hammer. A Saw will be revealed. Insert the Stopcock into the box beneath the Purple Window. A mini game will begin once the Stopcock is inserted. Rotate the images so that they match the background. Once the puzzle is complete, you will be rewarded with a Blue Energy Sphere. Exit the cottage and enter the purple portal.
Insert the Blue Energy Spheres into the pedestals in front of the tower. A short cutscene will follow. Use your Saw on the branches to the bottom left in order to retrieve the 8th Monk Figurine. Insert the 8 Monk Figurines into the tower door.
A short mini game will begin, and you will need to link the Monk Figurines together correctly. Once you complete the puzzle, the door will open. Enter the tower.
A Matchbox can be found in front of the well. A floorboard to the left can be lifted with your Knife. Once you have done this, a Mosaic Fragment will be revealed. Place a Candle into the empty hood of the statue to the left. Light the Candle with the Matchbox. A jar of Purple Essence will be revealed.
Click on it and cut off the Tassel from the curtain to the right. Leave the area and return to the mermaid lake. Use the Net in order to collect the Duckwood near the shore.
Return to Maaron’s cottage, and examine the table to the left. You will be making a water portal.
Place the Duckweed into the mortar and crush it up using the pestle. Next, put the mortar onto the burner and then pour the Purple Essence into it. Click on the mortar to collect the Powder of the Flying. Exit the room and enter the area to the left.
Clean off the Music Box Drum using the Tassel. Close the box and then turn the lever of the Music Box. Collect the Phoenix Feather and return to the tower. Insert the Power of the Flying and the Phoenix Feather into the well. You will then be transported to a new location. Chapter 2: The Corridor Collect the Wooden Gear to the right.
Click on the Pile of Stones to reveal a Key. Collect the Key and return to the area with the Music Box. Once you have returned to the halfling settlement, click on the pulley system to the left and insert the Wooden Gear. Click the Wooden Handle to reveal a Wooden Plank. Take the Plank. Insert the Key into the wooden door to the right.
This is a hidden items area. CashRegister Find all of the items and complete the puzzle to collect the Stone Chip. After you have completed this area, travel to the area where you first encountered the mermaid. Place the Wooden Plank across the water. Return to the upper corridor. Place the Stone Chip into the pedestal in the room ahead.
A mini game will unlock, and you must complete it by matching the highlighted symbols. Once you have solved the puzzle, you will be rewarded with a Rune. Return to the lake of life. Maaron will be there waiting for you.
He will give you a Mosaic Fragment, and he will ask you to find a very important Compass. Insert the Rune on the island to the right. You will be transported to a new location. Find the Whale Rib, Stone Rune, Plank, Jar of Flies, and the Gaft. Use the Oil Can to lubricate the Rusty Crank. Place the Wooden Planks onto the base of the tree.
You will notice that you are missing Nails to fasten them. Move ahead to the next area. Retrieve the Nails from the small well and insert the Stone Rune into the pyramid to the left. To the left, there’s a small room blocked by a large boulder. Use the Whale Rib to remove the boulder and click the door to enter a hidden objects area. Locate all of the hidden items to reveal a very important Handle. Return to the previous area.
Attach the Handle to the small well and then click on the bucket of soil twice to reveal Dynamite. Grab the Dynamite and return to the area with the Whale Skeleton. Return to the tree and fasten the planks with the Hammer. Climb the tree and retrieve the Tongs.
Travel to the ship and place the Dynamite in front of the Wooden Planks. We don’t have a fuel source right now, and we must return to the tower entrance.
Use the Tongs to retrieve the Tower Figurine from the campfire. Return to Maaron’s cottage. Use the Gaft to open the trap door located in the top left of the room.
You will receive a Crystal for your troubles. Place the Tower Figurine onto the shelf on the right of the room. Exit out of the room and return to the area with the Music Box. Use the Jar of Flies to retrieve the Snake from the glass container.
Return to the Halfling’s settlement. Click on the tree to the right and let the Snake loose to scare away the scorpion. Use the Knife to cut the stone free from the rope. Grab the Monocle from the skull of the skeleton. Move the skeleton’s hand to collect the Mosaic Fragment. Exit the area and return to the broken down pirate ship.
Place the Monocle in front of the Dynamite. There will be a massive explosion, and then you can collect the Ship’s Wheel. Travel to the new area to your right. Use the Stone on the Rope to pull down the tree branch with the nest on it. Retrieve the Mosaic Fragment, Stone Rune, and Brush. Hit the return button once, and then click on the rock that is located in front of the Cactus to the right.
Use your Brush to clean the rock. An important image is revealed. This will come in handy later. Exit the area and move to the left. Place the Stone Rune into the pyramid and travel to the canyon.
Click on the Crystal, and then move the base around until it creates an image. Once the correct image is displayed, a beam will shine into the room to the left. Enter the doorway to the left. Chapter 3: Temple Click the chain on the floor, and then attach it to the statue to the left.
There’s also a Stone Rune located underneath the statue. Place the Ship’s Wheel onto the stone column to the right. Retrieve the Gear from the base of the statue.
Place it onyl the mechanism to the right near the Ship’s Wheel. You will unlock a mini game, and you must solve this puzzle by placing the Gears in the correct positions.
Once you have completed the minigame, click on the Ship’s Wheel. A Spear will be revealed, and you can use it to retrieve a Mosaic Fragment from the Canvas hanging above. Place the five Mosaic Fragments into the pedestal up ahead.
This will trigger a mini game. Solve the puzzle by placing the symbols into the correct locations. You can also use a hint to solve this puzzle rather easily. Place the correct images in the right locations to solve the puzzle.
Exit the area by pressing the return button. Use the Glove in order to connect the Crystal. Exit the room to the right. Insert the Crystal into the component to the left. Click on the lid and then move ahead. Talk to the dwarf once more to find out more information about the area ahead. Use your Knife to cut the bottle of Cold Water free from the rope.
Attach the Flywheel to the mechanism and click on it. Retrieve the Yield Remover which can be found underneath the waterfall. Exit the room and head downstairs.
Click on the Corkscrew and the Bowl in order to add them to your inventory. Click on the Green Fountain in order to unlock a hidden items area. Be sure to collect each and every item located on the bottom of the screen, and don’t forget to collect the Hammer. Click the Chain twice, and then retrieve the Circle Sector before leaving. Hit the return button three times. Use the Corkscrew to remove the Jammed Cork, and then place the bowl down to retrieve the powder.
Exit the room to the square. Use the Powder to create a chain of powder. Exit to the right twice. Grab the Crowbar, click on the Stones, and then retrieve the Medallion and the Sieve.
Place the Medallion into the statue’s belt. Hit return once, and then use the Crowbar to pry free the boards in order to reveal a hidden items area. Retrieve all the items located at the bottom of the screen, and be sure to collect the Emerald. Exit the area by hitting return once. Insert the Emerald Key and move to the right twice. Chapter 4: The Village Insert the Emerald Key into the gate up ahead.
Walk ahead and begin the hidden objects area. Find all of the items listed below, and then collect the Hidden Symbol.
Move to the next area. Use the Feather to tickle the sleeping man’s foot. Retrieve the Meat, and use the Knife to cut open the tent to the left.
Travel to the left. Throw the meat to the hungry wolf, retrieve the Step and the Trough. Place the Circle Selector in the pedestal, and hit return once. Use your Knife to cut the Leather Sack free from the pull handle. Hit the return button 4 times. Place the Trough into the box to the right of the waterfall. Click on the mechanism to begin a mini game.
Correctly adjust the weights in order to solve the puzzle. You can also use a hint if you’re having trouble. Exit the area to the right. Speak to the man who is waiting for you, and then collect the Step. Be sure to click on the flowers and collect the Circle Selector hidden underneath them. Return to the marquee.
Place the Circle Selector in the pedestal up ahead to begin a minigame. Match all of the images correctly in order to solve the puzzle.
Use your Knife to retrieve the Flower. Travel to Mountgore’s Temple. Hand the flower to the spirit of Mountgore.
Use the Yield Remover to retrieve the Apple from the tree above. Travel to the mines. Click on the Four Steps and reinforce them with the Rope Selection. Retrieve the ladder and position it onto the wall.
Exit to the canyon. Use the sieve to retrieve the Gold Ore.
Select the Hammer and use it twice to collect the Hearts of Stone. Retrieve the Key from the sand and exit to the left. Use the Leather Sack to retrieve the Ashes. Hit the return button four times.
Use the Hammer and click on the chain. Retrieve the Horn that appears, and then return to Maaron’s Cottage. Give Maaron the Stone Hearts, and you will be awarded with a Dwarf Figurine. Hit return once and then travel to the left.
Use the Dwarf Figurine in the box to the left to begin a mini game. Place the correct shield and swords together in order to complete the puzzle. You will receive a Symbol. Place the Symbol into the pedestal, and then collect the Rune Stone. Place the Rune Stone into the slot up ahead. Retrieve the Basket and the Bottle. Use your Knife to open the locked door and enter.
Chapter 5: The Hut Talk to the werewolf. He will tell you more about the Four Horsemen. Retrieve the Wool, the Scoop, and inspect the Recipe. Click on the oven, and then zoom in. The wall to the right will trigger a mini game, and solving this puzzle requires you to rotate the Discs similar to the image on the oven door.
You can also click the hint button to solve the puzzle rather easily. Click on the cover to the left to receive the Medallion. Return to the temple of the dwarves. Place the Medallion into the pedestal to the right, and then click the armor and retrieve the Medallion. Return to the mines. Insert the key into the stone door. Move ahead into the Fire’s Dwelling.
Retrieve the Door Figurine from the hole in the floor, and then exit to the Dwarf cemetery. Place the Medallion into the head of the statue. Retrieve the Urn and move forward. Click on the Boiling Pot of Water and insert the Scoop. Retrieve the Saucepan and pour the Boiling Water onto the frozen statue.
Place the Horn into the statue to receive a Puzzle. Exit to the area to the left. The Berries to the left can be collected with the Basket. Insert the Basket of Berries and the Bottle of Bubbles into the pressure machine.
Crush the Berries, and then fill the Bottle with the Sack of Ashes and Urn of Ashes. Close the lid of the Bottle to receive the Turning potion. Return to the Fire’s Dwelling. Click on the throne and insert the Puzzle Piece to begin a mini game. Connect all the puzzle pieces correctly to solve the mini game. You will receive Moondust once the mini game has been solved. Return to Maaron’s Cottage.
Insert the Door Figurine onto the shelf to the right. Return to the Werewolf’s Hut. Use the Turning Potion on the werewolf, and then retrieve the Key to open the trap door above you. Head upstairs, and you will begin a hidden items area. Find all of the items located at the bottom of the screen and retrieve the Lantern. Move to the next area, and collect the mechanism Gear and Brush.
Use the Brush to remove debris from the compartment. Click on the blanket to retrieve the Lantern Potion Recipe.
Click on the Weight to retrieve a Vial. Hit the Return button once. Click on the debris to collect a Stone Flower. Hit the Return button once.
Click on the mechanism gear and then retrieve the Lever. Return to the area up ahead.
Connect the Lever to the panel on the wall to the right. Hit the return button once and move to the right. You’ll enter a hidden items area. Once you have found everything, you will recieve a Weight. Move to the next area and retrieve the stone of fire. Examine the Note and the hanging Lantern. Insert Wool into the Lantern.
Return to the halfling settlement. Place the Weight onto the moose head and collect the handle. Return to Maaron’s Cottage. Click on the mantle above the Fireplace and place the Vile and lantern potion recipe down. Follow the directions of the potion recipe from the nearby diagram.
Exit to the corridor. Place the Stone Flower into the pedestal to the left, and then collect the Glass Pipe and the Flask. Return to the Forsaken Sea. Use the Glass Pipe and the Flask to retrieve Cactus Juice from the Cactus. Return to the Fire’s dwelling. Place the Stone of Fire into the statue to the right and return to Maaron’s Cottage. Use the Cactus Juice to complete the Lantern Potion.
Exit to the swamps Use the Lantern Potion to light the Lantern to the left. Move to the area up ahead. Retrieve Alcohol Soaked Cloth, and examine the Mirror.
Click on the Satchel and enter the Correct Code. You will receive a Precious Stone.
Click on the Cannon and use the Hammer to retrieve a Cork. Chapter 6: The Lake Place the Cork into the bottle of Rum and take it. Dust off the Mirror and collect it. Move forward. Retrieve the Scissors and click on the Chain twice.
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Place the Precious Stone into the slot to receive the Tuning Table. Click on the Rope and then hit return twice. Use the Tuning Table to begin a mini game. Place the markers in the correct position as shown by the diagram to the right.
Once the mini game is completed correctly, you will receive the Fresco Detail. Move forward twice. Use the Fresco Detail on the door to the right to enter the dwarf slums. Put the Scissors near the Tapestry. Examine the Recipe on the oven door. Put the Coal inside of the oven, and insert the bottle of Rum. Return to the marquee.
Place the Handle under the trap door below and click on it. Retrieve the Red Stone from the package and examine the Note. Hit the return button three times.
Place the Red Stone into the compartment. You will then retrieve a Jack. Move to the right. Use the Jack to retrieve the Parcel, and then use the Knife to open the parcel.
Collect the Punch Card. Return to Maaron’s Cottage. Click on the book in the corner, and insert the Punch Card. Remember the symbols that are displayed on the Punch Card. Return to the abandoned halfling settlement. Click on the statue in the back, and enter the correct sequence similar to the one displayed on the Punch Card.
Find all of the items and retrieve the Colorful Threads. You’ll then be taken to a new area. Retrieve the Boreskin, the Ram, and you use your Knife to cut the rope. Click on the patch and retrieve the Wolf Figurine. Move forward. Chapter 7: The Junction Retrieve the Tongs.
Put down the Ram and click on the rope. Hit return once. Look at the trap and use the Tongs to collect the Wheel.
Move forward. Click on the Rod and place the Wheel on it.
Then click on the Ram and the Rope. Move up into the attic. Insert the Wolf Figurine into the chest lock and retrieve the Needle. Return to the dwarf slums. Look at the Tapestry, and then use the Colorful Thread and Needle to begin a mini game. You must recreate the image to solve this puzzle.
Use your Scissors to retrieve the Tapestry. Retrieve the Hunter’s Star, examine the Note, and then place the Hunter’s Star into the pedestal. Retrieve the Axe and hit the return button once.
Use the Axe to cut down the branches, and now you can enter the area to the right. Talk to the Centaur, and retrieve the Comb and Pincers. Look at the compartment and retrieve the Stone of Fire. Return to Maaron’s Cottage. Insert the Pendulum Figurine onto the shelf to the right. Return to the Fire’s Dwelling. Place the Stone of Fire into the column to the right and travel to the Dwarf Cemetery.
Use the Pincers to retrieve the dwarf shield and move to the Centaur’s village. Hand the Dwarf Shield to the centaur and retrieve the Crystal Key. Also, give the Boar Skin to the centaur as well.
Hit the return button once and head to the left. Place the Crystal Key into the slot, and use the Staff to raise the Hunter’s Star. Retrieve the Bird from the cage. Hit the return button once.
Use the Bird on the blocked area. Head to the left. Place the medallion into the Stone to the Right and then move forward. Retrieve the Venom and use the leaf to retrieve the fish. Return to Mountgore’s Temple. Use the Venom on the vines. Retrieve the Pattern Fragment by clicking on the bag, and insert the Pattern Fragment into the mechanism to begin a mini game.
Rotate the Discs in the correct positions to solve the puzzle. Retrieve the Ontus Figurine. Return to Maaron’s Cottage. Place the Ontus Figurine on the shelf to the right to retrieve a Key. Return to the dead Lake. Use the Key and retrieve the Hook from the boat.
Return to the waterfall. Throw the Hook at the tree and climb up. Retrieve the Sword Hilt, and use the Knife to cut free the red tree wing. Give the Fish to the Eagle and retrieve the Feathers and Sapphire Symbol.
Hit the Return button once. Reattach the Hilt to the Sword Blade and pull it from the tree. Hit return once.
Insert the Sword and retrieve the Chip. Return to the Centaurs village. Use the red tree wing on the Centaur.
Retrieve the Door Knocker and Stone of Fire. Create arrows using Leather and Feathers. Return to the Fire’s Dwelling. Insert the Stone of Fire into the statue to the right. Click on the dirt and insert the Alcohol Soaked Cloth. Retrieve the Torch and put it into the flames.
Retrieve the Burning Torch and return to the square. Place the Sapphire Symbol onto the Spear Tip and retrieve the Key. Exit to the right. Insert the Door Knocker into the Drum and open the chest. Retrieve the Screwdriver and Roller Shaped Seal. Return to the Fire’s Dwelling. Use the Key to open the chest and receive the Pickaxe.
Return to the red tree top. Place the Chip into the pedestal to begin a mini game. Match the correct images to solve the puzzle, and then use the Screwdriver to remove the Screws.
Retrieve the Cheese and the Lens from the sack. Hit the Return button twice. Use the Cheese to retrieve the Mouse. Click the return button twice.
Use the Mouse and Comb to retrieve the Comb with Thread. Move forward and then to the right. Insert the Comb with Thread onto the Loom and press the handle. Retrieve the Bow String and insert it onto the Arrow Kit. Return to the abandoned farm. Place the Lens into the telescope and return to the Fire’s Dwelling. Use the Pickaxe to retrieve the Metal from the rock and return to the Dwarf Slums.
Use the Burning Torch and Metal to retrieve the Melted Metal. Use the Melted Metal on the mold. Use the bottle of Cold Water on the mold and retrieve the Unfinished Arrowheads. Place the Unfinished Arrowheads onto the grindstone and retrieve the Arrow Heads. Return to the Centaur’s village.
Put down the Arrow Heads and then retrieve the Bow and Arrow. Return to the dead lake. Fire an Arrow towards the Floating Horseman in the sky.
Chapter 8: The Castle Talk to the dwarf and hand him Mountgore’s Apple. After you’re done speaking with the dwarf, move forward. Click the dough roller on the chest.
Press the two boxes and retrieve the Spinning Top. Click the three stones and retrieve the Armored Glove and place it onto the Glowing Orb. Retrieve the Skull Figurine and hit return once.
Insert the Spinning Top and click on it once. Retrieve the Petrified Eye with your Hammer. Place the Petrified Eye into the guillotine and click the rope. You will retrieve the Dragon Eye.
Hit return once. Insert the Dragon Eye into the telescope and remember the Symbols. Move forward twice. Insert the Skull Figurine into the door to begin a mini game. The puzzle can be solved by placing all the Symbols onto the center line. Next, read the note and then move to the waterfall.
Click on the bag near the tree. Collect the Wooden Disk and the Wrench. Hit the Return button once. Place the wooden disc into the stone tablet.
Move forward twice. Use the Wrench to retrieve the Bolts and open the door. Use the Brush to clean the dirty sheets off of the book.
Travel to Folnur’s Refuge. Put the Brush on the mechanism. Use the Key to begin a hidden items area. Find all of the items listed below to retrieve the Old Lens. Place the Old Lens onto the mechanism and click on the handle to retrieve the Lens. Return to Mountgore’s Temple.
Hand the Flour to the man to retrieve the Wooden Part. Use the Clean Sheet on the fountain. Retrieve the Spell Scroll and travel to the Ontus Glades. Place the Wooden Part onto the Stone Tablet to begin a mini game. Rearrange the pattern to solve the puzzle, and then insert the Lens to retrieve the Light-Filled-Lens. Return to the tower hall.
Talk to the man who waits for you, and then move ahead. Use the Light-Filled-Lens on the barrel and press it once. Next, use the Spell Scroll. Finally, you have done it!
You have returned the realm to safety and stopped the Four Horsemen. You’ve completed our Lost Lands – The Four Horsemen Walkthrough! For more great tips and tricks, visit our blog! The Lost Lands – The Four Horsemen Walkthrough is meant as a guide and does not contain cheats, hacks, or serials.
France, 15th Century. Michel de Nostradamus, Europe's most famous prophet, receives a strange letter from his old friend, Gregory, begging him to come see him as fast as he can. Once he arrives, Nostradamus discovers that a spell has been cast over his friend's home by evil spirits. After performing an alchemistic ritual to free the home from the evil spell, Nostradamus has a vision that four horsemen will come to wreak havoc on Earth. Wars, famine, plagues and many other catastrophes will be the fruits of these Four Horsemen of the Apocalypse. Willing to do whatever it takes to prevent this apocalyptic vision from coming true, Nostradamus wages a desperate battle against the forces of evil!.
Face the forces of evil and save the world!. Play a variety of mini-games.
Explore France in amazing detail. Rated 5 out of 5 by SparkleGlow100 from CALLING ALL EXPERTS - CHALLENGING ADVENTURE GAME with 1600 x 900 resolution adjustability Deeply relaxing, excellent artwork and music - THANKS! Immerse yourself in nature and different seasons. This game falls firming within the category of CHALLENGING, ADVENTURE game. YOU MUST SCAN ENTIRE SCENES with your cursor.
This is NOT for beginners. You should expect some form of challenge if you play this. The puzzles aren't that difficult.
IF this style of game is what you're looking for, you'll have tons of fun; if not, you won't. By the way, there are some HOPS in this too. The puzzles are easy to medium.
Although the format to use items from the inventory is click-and-drag, this is more than made up for by the BEAUTIFUL 1600 x 900 scenes. You'll explore a dark, wooded, foreboding forest, barren and dry (make sure you set computer brightness to max here!!), but will soon move onto lush woodland with pools and water, lush, delicate blooms and carpets of moss. Beautiful detail on 1600 x 900 resolution! Mountains, volcanic activity and battlefield with sunset behind the monastry follow (got stuck on this bit Ch 5!).' Black bar tips' though, cannot be disabled (occur as comments made by Nostradamus).Does not descend into horror. When you've played umpteenth games, you start to crave not to be led, so you can go off exploring on your own! So I'm very grateful for a game like this one!
(3D motion often makes me nauseous, and I can't play them for long), but this type I CAN! GRAPHICS - Adjustable to 1600 x 900. Although the first chapter does start off dark, the remaining chapters are NOT dark. I think if you are lucky enough to have any kind of gaming computer with extra brightness, you will be ok. HOPS: SKIPPABLE! Wordlist and silhouettes, occur as more than 1 wordlist at a time. First 4 chapters contained 9 HOPS.
PUZZLES: All skippable. Occur pretty frequently. Are pretty easy, but enjoyable.
SOUNDS – ONLY 1 adjustment for everything MAP: NO MAP, but game is separated by chapter. NAVIGATIONS (especially for Newbies to adventure):.
Hover your mouse around the edges to see which direction you can move in, sometimes it's up, down or sideways. But the movement is smooth and static not as in a 3D game (3D games usually make me nauseous after a short while; I'm so glad there are games like this one!!!!). Look for changes in your cursor to indicate somethings to be done!.Double-click the speech to hasten it along. DIFFICULTY SETTINGS – 3 AND INTERCHANGEABLE HINT: Guides and leads.
On 'Difficult' You'll get 4 chances to take you to where you want to go, before it recharges again. INVENTORY – NOT lockable. Double clicking on it is necessary to open up a further 'plus-items' combiner (it'll make sense when you do it). CHARACTERS: Minimal interaction. NO VOICEOVER, NO LIP MOVEMENTS. Nostradamus is your companion in that he will appear head and shoulders, in the lower left when you click on something to tell you what it is.
Yeah, a bit excessive, but hey, no game is perfect. Double-clicking the speech will force the dialogue it to move on. Rated 4 out of 5 by jimanddelora from Old School Game(not a normal HOG) This is an old adventure style game with added HOS, its made by Microids, an adventure game company who made a lot of the big adventure games for pc before the nintendo and playstations came about. It is old and a bit hard to see but it is still a lot better than the cookie cutter style games that we have been seeing and complaining about recently! Also its only $2.99 today!
I say try it for yourself and plan on using the hint button! Rated 4 out of 5 by LaComtesse from Ignore the reviews, play the game! I have played most of the games on Big Fish.
I rarely review, unless something is exceptional, or unusual, and in danger of being overlooked. In this case, the game is good, perhaps not exceptional, but certainly not deserving of the poor reviews. I played the game in it's entirety and found it most entertaining. There is no walkthrough that I found, nor do the hints provide exact clues, so it can be challenging. Overall, a good game and a wonderful usage of a 'free game' code.
Rated 4 out of 5 by upsysydaisy from Does Not Deserve Such Negative Reviews! I played the entire demo and enjoyed every minute of it! Yes, the game had dark scenes.it was night, the house was dark, lit only by sparse candles and the darkness, IMO, depicted the storyline's shroud of evil.
Why does every game have to be shining under a huge spotlight? And why jump to unfair conclusions, because a couple of things just aren't appealing? I don't feel it is fair, even if my opinion of this game puts me alone or in the minority. So, I found the game enjoyable. I had no problem with any part of it.
As soon as Nostradamus arrived at Gregory's house there was plenty to do. The game mechanics were very different and took some getting use to and slowed me down, but getting past that it proved to be entertaining. I was mixing a potion in the alchemist lab in Gregory's house when my demo ended. So my info will not be lengthy.
Nostradamus comes to his friend's aid, to help free his home from an evil spell. Once he arrives there are many areas to search, tasks to perform and ingredients to mix for potions.
An apocalyptic vision is becoming more vivid and the reality of it is getting too close for comfort. This requires much work to be done to defeat the forces of evil. If not, there is a very grim future at hand. There are some interesting things that the items in the inventory are used for along the way, some start at the game's beginning.
Not spectacular, just interesting. I loved the HOGs, they were quite challenging, but skippable. I loved that you can zoom in on them using your mouse wheel and it really helped for spotting some of the smaller items. The scenes were kind of dark but they posed no problem for me and I only used the hint once. The puzzles were really good, I had several of them. They were skippable, too. They were different and not too difficult.
At the end of one of the HOPs, all the items for the potion were brought up from the inventory and its function was described. I liked that feature.makes it easier to mix the ingredients properly.
Have never seen that in any other game. The inventory items were quite small. Using them was a little tricky, much different than other games. Can't explain, how stuff works in the game, it will just require patience and really should not be a hindering factor. Also the inventory is always hidden out of sight, to view it just tap the top of its frame. I thought the graphics were very good.
They were not extremely small to me and nothing was grainy or foggy or out of focus or anything like that on my computer. I felt the colors were appropriate for the time represented in the story. The 2 characters in the demo looked good.
There is a volume control in the options setting for those who want to get rid of the music which one reviewer claimed could not be turned off. I just turned it way down and used my external speaker if I needed to hear dialogue clearly. But there was SO LITTLE of it, you would not miss a thing if you turned volume completely off. I think I recall written dialogue all through the demo anyway. So, my overall thoughts on this game are.it isn't a top ten, there's no over the top plot, no attractive characters.
But the demo showed me good puzzles and HOGs, it was an interesting storyline which I think may develop into a pretty good game. I will purchase with today's BOGO sale and hopefully enjoy my choice. Sometimes I think we just have to take a chance. And, honestly, some of my choices have been real duds! But it is just a game after all and speaking for myself, I'll get over any bad choice I make.
Rated 4 out of 5 by A1psyko from I do like it. Based on Demo. I agree with others on this review. It is old and yes there are a couple (in the demo) hidden objects that you have to complete 3 times before you get the prize which is a little frustrating. However on the plus side. There are no bright shiny colors with cute animals or assistants. Like the old game you have to find your way around and figure most out for yourself.
The hints are limited (I played the second option-not the easiest or hardest) so you have to make sure you really need hints. I would like this game better if it was upgraded to more current but I still like most of the old school games because they are more challenging and not as cutesy and fluffy which it seems they have become. I will still consider purchasing this game just because it does present a challenge. I did not rate sound because I do not use my speakers for games.
Rated 3 out of 5 by Mamena from Where's the Walkthrough for this game??? When I bought this game I thought that it would be a good game because of the title it's in the last book of the Bible and Nostradamus is famous for his predictions don't know if he was a prophet? I thought this game was a Hidden Object it asked me if I wanted a tutorial but I'm not getting any help I just started this game on Sunday and I haven't done much I have a terrible headache it's a good thing that I only paid $2.99 for it.
I'm not going to say that I you shouldn't play the game just use your own judgement. Rated 2 out of 5 by prissy2741 from Ummmmm, I don't get it! Usually I try my fair share of hidden games and they do flow along, but this one I don't know.Okay its dark most mysteries are, I can deal with that, but it is so labor intensive just to get through a couple of mini-games and then I got frustrated with the game. It grabbed me at first with the title.Yeahhhh Nostradamus and the apocalypse rolled into one, but alas poor horsemen I knew them naught!!! I guess if you can get through 30 mins of the game your doing well, but as for my taste it was bittersweet. Nope not my cup of tea. Rated 2 out of 5 by Mouse381 from There are options, but it's still bad.
I found out there are options to lower the volume, and zoom in to see the graphics if you read the tutorials offered.(to zoom, you MUST have a mouse with a scroll wheel to zoom).HOWEVER.the graphics are truly dark and terrible. I wonder if this is the developers first game?
It is very rudimentary. I even put 4 'bars' on the 'Level of Challenge indicater because it is a headscratcher to figure out what you're supposed to do or look for. Practically nothing in all the darkness of the screen) I would not recommend even playing the trial. Use your own judgement. Rated 2 out of 5 by Volauvent from Oh dear, where's my flashlight and magnifying glass?
The graphics are terrific, kudos to the artist. Even the storyline has some merit. For me, it's all downhill after that. It's an old game, completely out-dated design, and I'm okay with that. Problem is, I can't play it. Everything that must be found is virtually invisible. So invisible, in fact, that the devs put tiny points of light where pickups are available.
You don't even know what you've a acquired until the pop-up tells you, and if the item is brighter than a piece of charcoal, you have to rely on the caption to tell you what you have in inventory. And as long as we're talking about inventory, if there is more than one item to be picked up to make a package, say - 6 candles - there's no information to tell you how many you're looking for.
Sorry guys, this could have been a great game, but I can't recommend it.